﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace SuperScrollView
{
    public class ButtonPanelStaggeredView
    {
        public LoopStaggeredGridView mLoopListView;
        public DataSourceMgr<ItemData> mDataSourceMgr;
        Button mSetCountButton;
        InputField mSetCountInput;
        Button mAddButton;
        Button mBackButton;        

        public void Start()
        {
            mSetCountButton = GameObject.Find("ButtonPanel/ButtonGroupSetCount/SetCountButton").GetComponent<Button>();
            mSetCountInput = GameObject.Find("ButtonPanel/ButtonGroupSetCount/SetCountInputField").GetComponent<InputField>();
            mSetCountButton.onClick.AddListener(OnSetCountButtonClicked);
            
            mAddButton = GameObject.Find("ButtonPanel/ButtonGroupAdd/AddButton").GetComponent<Button>();
            mAddButton.onClick.AddListener(OnAddButtonClicked);
            
            mBackButton = GameObject.Find("ButtonPanel/BackButton").GetComponent<Button>();
            mBackButton.onClick.AddListener(OnBackButtonClicked);
        }              

        void OnSetCountButtonClicked()
        {
            int count = 0;
            if (int.TryParse(mSetCountInput.text, out count) == false)
            {
                return;
            }
            if (count < 0)
            {
                return;
            }
            mDataSourceMgr.SetDataTotalCount(count);
            mLoopListView.SetListItemCount(count, false);
            mLoopListView.RefreshAllShownItem();
        }        

        void OnAddButtonClicked()
        {
            ItemData newData = mDataSourceMgr.InsertData(mDataSourceMgr.TotalItemCount);
            newData.mDesc = newData.mDesc +" [New]";
            mLoopListView.SetListItemCount(mDataSourceMgr.TotalItemCount, false);
            mLoopListView.RefreshAllShownItem();
        }        

        void OnBackButtonClicked()
        {
            ButtonPanelMenuList.BackToMainMenu();
        }         
    }
}
